OpenVDB is a format for storing sparce 3d voxel volumetric data, and is probably very boring to anyone not significantly interested in 3d graphics. I want to see if I can generate these volumes procedurally to be able to create my own bespoke 'smoke-like' scenes... Sort of 3d procedural mark making... Anyway, it has to be built from source, which is really annoying and takes hours to compile... This is my notes on how to do it in case I loose my laptop. If anyone other than me is reading this far down, they probably deserve a small prize ;)
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Download src from openvdb site
sudo cmake -D OPENVDB_BUILD_PYTHON_MODULE=ON -D USE_NUMPY=ON -D Python_ROOT_DIR=/usr/include/
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